The Forge: A Genesys RPG Podcast
EPISODE 23 - Adversarial Advice

EPISODE 23 - Adversarial Advice

October 1, 2020

When the chips are down and your party is in the thick of it, foes abound in your games. Whether your party is facing off against enemies, villains, thugs, ne'er-do-wells, hardened criminal, misfits, or pariahs - the nature of Adversaries in the Genesys RPG is a universal contstant that gamemasters must manage and player characters must tackle. But how do you ensure the adversaries in your enounters balance to that of your party? How do you craft adversaries using all the best tenets of the Genesys System and good game design?

 

To tackle this adversarial question, we welcome back a legend to the show: the amazing Keith Kappel. With Keith's help, we plow headlong into the process of NPC and Adversary creation in Genesys - with a special focus on the Power Levels introduced in the Expanded Players Guide. From start-to-finish, this in-depth discussion lays out the best ways to not only create easy and balanced NPCs - but using Power Levels to ensure your NPCs are balanced to the encounter and the party they are up against!

 

So prepare to twirl your moustaches, Gamer Nation, make your villanous speeches, and reveal all of your secret plans to the heroes nearing certain death trapped in your machine of doom - as GM Chris, GM Hooly, and Keith Kappel offer you some Adversarial Advice on The Forge.

 

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The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

 

CHAPTER NOTES:

  • 00:00:00 - PATREON ANNOUNCEMENT
  • 00:00:49 - INTRODUCTION
  • 00:09:05 - STOKING THE FIRE
  • 00:09:18 - PODCAST OF THE WEEK - Shared Sagas Podcast
  • 00:10:40 - STOKING THE FIRE - News & Announcements
  • 00:23:22 - THE FURNACE - NPC Creation
  • 00:28:41 - The Basics: NPC Creation
  • 01:09:15 - The Basics: Power Levels
  • 01:23:33 - Step 0: Concept
  • 01:27:50 - Step 1: Choose Adversary Type
  • 01:45:22 - Step 2: Assign Characteristics
  • 01:54:15 - Step 3: Soak, Defence, WT & ST
  • 02:32:14 - Step 4: Skill Selection
  • 02:51:45 - Step 5: Talents and Special Abilities
  • 03:17:50 - Step 6: Equipment
  • 03:33:36 - Finishing Touches
  • 03:37:32 - Using Power Levels in Your Game
  • 03:52:12 - UNDER THE HAMMER
  • 03:52:44 - Q1. Vehicles - The Rubber Band Game
  • 03:58:27 - Q2. Magic: Spell Maintenance
  • 04:07:09 - WRAP UP
EPISODE 22 - Starting Your Engines #4: The Chase is On!

EPISODE 22 - Starting Your Engines #4: The Chase is On!

September 4, 2020

When it comes to action in the Genesys RPG, nothing beats the exhilaration of a chase through city streets, dungeons, or a rocky canyon at breakneck speeds. In this episode the hosts tackle everything there is to know about how to run a chase, how to use them in your game, and how to present them in your next product.

We also catch up with the RPG Narco himself, Roy Altman, to discuss the Genesys Expanded Critical Tables in a return to Breaking the Mould. We also answer some games and rules questions in Under the Hammer and give you a rundown on the latest releases from The Genesys Foundry in Stoking the Fire.
 
So, buckle up dear listeners and grab your Ray Ban Sunglasses as GM Chris and GM Hooly ride the slipstreams and into the "Danger Zone" as they shoot off at Mach speed towards another exciting episode of The Forge!

 

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The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

 

CHAPTER NOTES:

00:00:00 - PATREON RECOGNITION
00:00:20 - INTRODUCTION
00:07:50 - STOKING THE FIRE
00:08:03 - PODCAST OF THE WEEK - The Story Told Podcast
00:09:34 - STOKING THE FIRE - News & Announcements
00:24:08 - THE FURNACE: Chases and Races
01:46:08 - BREAKING THE MOULD - Genesys Expanded Critical Tables (with Roy "RPG Narco" Altman)
02:09:20 - UNDER THE HAMMER
02:09:48 - Q1 - You're Kidding Me
02:24:43 - Q2 - Not Your Everyday Familiar
02:35:16 - WRAP UP

EPISODE 21 - Double, Double, Toil, and Trouble!

EPISODE 21 - Double, Double, Toil, and Trouble!

August 14, 2020

Double, double, toil, and trouble! The fire burns and The Furnace bubbles as the hosts don their witch’s capes and look at the Alchemy skill! Due to popular demand, GM Eric, the good witch of the south, pops in to talk about careers in the Eberron underworld using the Genesys RPG in Eberron: Reforged. And not to be outwitted, the boys grab some Eye of Newt and mix it with a Unicorn's Tear as they answer some curly listener questions in Under the Hammer.

So, Gamer Nation, make sure your alchemist's kit is fully stocked with your supply of potions bottles at the ready, as GM Chris and GM Hooly offer you some Audio Tonic Fun on The Forge.

 

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Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail.

The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

 

CHAPTER NOTES:

0:00:00 - INTRODUCTION
0:06:04 - SPECIAL ANNOUNCEMENT - The Forge Awards
0:12:28 - STOKING THE FIRE
0:12:42 - PODCAST OF THE WEEK - What Comes After
0:13:31 - STOKING THE FIRE - News & Announcements
0:35:22 - DIE CASTING - Skill: Alchemy
2:19:22 - EBERRON: REFORGED
2:46:21 - UNDER THE HAMMER
2:46:58 - Q1 - Aiming to Please
3:03:53 - Q2 - Rolling It All into One
3:12:37 - WRAP UP

EPISODE 20 - Starting Your Engines #3: Ramming Speed!

EPISODE 20 - Starting Your Engines #3: Ramming Speed!

July 18, 2020

In this the 20th episode of The Forge: A Genesys RPG Podcast, in "The Furnace" we pop the hood as we once again discuss critical elements of Vehicle Combat with a look at Collisions and Critical Hits. The GMs discussion how to best use these optional rules in your game, offering advice and ideas on best practice, new talents, and a whole lot more.

The boys then speak to the man himself, GM Eric Strimple, host and GM of the Eberron: Renewed podcast with a brand-new segment taking a look at the conversion of the Eberron Setting into the Genesys Role Playing Game in "Eberron: Reforged". And lastly, as always, we answer your games and rules questions in "Under the Hammer".

So grab your safety gear Gamer Nation, your flame-retardent suit, and buckle up, as GM Chris and GM Hooly take you on a wild ride to the edge of oblivion - or at least the local Walmart carpark - as they take you for a ride on The Forge.

 

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Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail.

The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

 

CHAPTER NOTES:

  • 00:00:00 - PATREON ANNOUNCEMENT
  • 00:00:17 - INTRODUCTION
  • 00:07:40 - STOKING THE FIRE
  • 00:07:52 - PODCAST OF THE WEEK - Eberron Renewed
  • 00:09:24 - STOKING THE FIRE - News & Announcements
  • 00:31:12 - THE FURNACE - Collisions & Critical Hits
  • 01:07:30 - EBERRON: REFORGED #1
  • 01:49:35 - UNDER THE HAMMER
  • 01:50:05 - Q1. The Strain of It All
  • 02:01:58 - Q2. Forged Signature Spell
  • 02:12:23 - WRAP UP
EPISODE 19 - Demystifying the Mystical 6: Genesys and the Goblet of Triumph

EPISODE 19 - Demystifying the Mystical 6: Genesys and the Goblet of Triumph

June 17, 2020

In this much anticipated, record breaking, and epically long episode of The Forge: A Genesys RPG Podcast, we dust off some old boxes in the attic with our final look at MAGIC, as we explore the rules behind Magical Implements in the Genesys RPG and how to create them. We even build several implements LIVE on the show to show how easy it is, using our Post-Apocalyptic setting and its Mutations rules.

After we take a detour as we examine wands in GM Chris' Harry Potter setting, we speak with Jerrad Matthew, creator of the hottest title on the Genesys Foundry right now, with an in-depth discussion about SALVAGE: A Genesys Sci-Fi Junkpunk Setting in Breaking the Mould.

Lastly, we grab our cloak and dagger, and stick to the shadows, in Die Casting as we explore the Stealth skill, along with answering your games and rules questions. So, lock your doors, and get comfortable with GM Chris and GM Hooly, as they take you on a journey to The Forge.

 

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  • @forgegenesys

 

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Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail.

The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

 

CHAPTER NOTES:

  • 00:00:00 - PATREON ANNOUNCEMENT
  • 00:00:17 - INTRODUCTION
  • 00:03:47 - STOKING THE FIRE
  • 00:03:59 - PODCAST OF THE WEEK - Shared Sagas
  • 00:06:29 - STOKING THE FIRE - News & Announcements
  • 00:26:04 - DIE CASTING - Skill: Stealth
  • 01:26:42 - THE FURNACE - Magic #6
  • 03:14:51 - BREAKING THE MOULD - Salvage (with Jerrad Matthew)
  • 03:45:03 - UNDER THE HAMMER
  • 03:45:35 - Q1. You Strike with What?
  • 03:54:18 - Q2. Critical Confusion
  • 03:59:31 - Q3. Skills for the Trees
  • 04:06:13 - WRAP UP
EPISODE 18 - Talents Also Grow on Trees

EPISODE 18 - Talents Also Grow on Trees

May 20, 2020

This episode we welcome back special guest, lead developer on the Genesys Expanded Players Guide, Sam Gregor-Stewart, as we ready the potting mix to help nurture and grow a discussion on the creation of Specialization Trees including how you can introduce them into your Genesys games.

In Die Casting we make good on a listener request to explore Heroic Abilities from Realms of Terrinoth, while in Breaking the Mould we speak with Caleb Smith about his offering on the Foundry, The Survivalist's Guide to Survival. Plus, we answer your games and rules questions in Under the Hammer.

So, don your garden clothes, grab your shovel, and get the wheelbarrow from the shed, as GM Chris and GM Hooly show you how to tend to your garden of Specialization Trees on The Forge Podcast!

 

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  • @forgegenesys

 

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Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail.

The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

 

CHAPTER NOTES:

  • 00:00:00 - PATREON ANNOUNCEMENT
  • 00:00:17 - INTRODUCTION
  • 00:04:51 - STOKING THE FIRE
  • 00:05:03 - PODCAST OF THE WEEK - Don't Despair
  • 00:06:29 - STOKING THE FIRE - News & Announcements
  • 00:16:22 - DIE CASTING - Heroic Abilities
  • 00:59:38 - THE FURNACE - Specialization Trees
  • 01:03:23 - Why Use Specializations?
  • 01:12:35 - Career Specs VS Role Specs
  • 01:19:45 - How Many Specs Do You Need?
  • 01:22:31 - Trees Within Trees
  • 01:25:18 - How to Create a Spec Tree
  • 01:49:24 - Creating Pathways
  • 02:01:58 - Making an Example Tree - The Druid
  • 02:35:02 - BREAKING THE MOULD - Survivalists Guide to Survival (Caleb Smith)
  • 02:57:45 - UNDER THE HAMMER
  • 02:58:13 - Errata: Vicious Feedback
  • 03:03:04 - Q1. The Act of Driving Dangerously
  • 03:11:20 - Q2. Language Barriers
  • 03:20:10 - Q3. Can I Use All the Magics?
  • 03:28:08 - WRAP UP
EPISODE 17 - Starting Your Engines #2: Cruise Control

EPISODE 17 - Starting Your Engines #2: Cruise Control

May 3, 2020

This episode we continue our in-depth look under the hood as we examine more of the vehicle rules in the Genesys Role Playing Game. We explore the basics of vehicle combat including a discussion on the Zone Rules from the team who brought you The Dice Pool Podcast plus we add to our Post-Apocalyptic setting with an example of vehicle combat.

In Die Casting we prepare our orders as we explore the Leadership skill, while in Breaking the Mould, we interview Chris Witt of Silhouette Studios with a special guest host to discuss The Familiar setting. We even make some time to answer your games and rules questions in Under the Hammer.

So, join us as we strap our goggles on and look through the haze of rules as we explore the Genesys Role Playing Game with GM Chris and GM Hooly on The Forge!

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  • @forgegenesys

 

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Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail.

The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

 

CHAPTER NOTES:

  • 00:00:00 - PATREON ANNOUNCEMENT
  • 00:00:17 - INTRODUCTION
  • 00:06:38 - STOKING THE FIRE
  • 00:06:50 - PODCAST OF THE WEEK - What Comes After Podcast
  • 00:08:32 - STOKING THE FIRE - News & Announcements
  • 00:15:50 - DIE CASTING - SKILL: Leadership
  • 00:51:35 - THE FURNACE - Vehicles Rules (Part 2)
  • 02:33:15 - BREAKING THE MOULD - Familiar
  • 02:56:55 - UNDER THE HAMMER
  • 02:57:48 - Q1. Operator?
  • 03:03:37 - Q2. That Species Just Don't Add Up
  • 03:12:16 - WRAP UP
EPISODE 16 - De-mystifying the Mystical 5: A Good Day to Magic Hard

EPISODE 16 - De-mystifying the Mystical 5: A Good Day to Magic Hard

March 26, 2020

This week we continue our journey through the Genesys Role Playing Game's Magic system. We'll look at Step 5 of our re-skinning process where we detail a multitude of talents for our post-Apocalyptic setting. Plus, we explore Step 6 where we'll define the penalties for using mutagenic powers and determine how to spend Threat and Despair results.

We also tackle a listener question as we take a deep dive into the Shapeshifter duo of talents in Die Casting, talk to Seth Rattan about his exciting product, the Gamemaster’s Eclectic Toolkit in Breaking the Mould, and answer your games and rules questions in Under the Hammer.

So, join us as we take a transformative look at the Genesys Role Playing Game with GM Chris and GM Hooly on The Forge!

 

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SOCIAL MEDIA:

  • @forgegenesys

 

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Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail.

The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

 

CHAPTER NOTES:

  • 00:00:00 - INTRODUCTION
  • 00:03:27 - STOKING THE FIRE
  • 00:03:39 - PODCAST OF THE WEEK - The Story Told Podcast
  • 00:05:18 - STOKING THE FIRE - News & Announcements
  • 00:22:30 - DIE CASTING - Talents: Shapeshifter
  • 01:04:11 - THE FURNACE - Magic (Part 5)
  • 02:06:29 - BREAKING THE MOULD - Gamemaster's Eclectic Toolbox (with Seth F Rattan)
  • 02:31:39 - UNDER THE HAMMER
  • 02:31:59 - Q1: Intergrating Personal Stories
  • 02:40:47 - Q2: Ready that Action!
  • 02:48:00 - Q3: Natural Balance
  • 02:55:03 - WRAP UP
EPISODE 15 - Starting Your Engines #1: The First Avengine

EPISODE 15 - Starting Your Engines #1: The First Avengine

March 9, 2020

This week we ask you to slap on your L-Plates and allow us to take you on a driving lesson as we explore the Genesys Vehicle Rules with you on the show. We start with a look at the control skills for vehicle use in Die Casting, before hitting the highway with an indepth look at the vehicle rules in The Furnace.

We also speak with Beth Foote and Phil Maiewski of 404 Games to talk about Starcana: The Silver Files, the latest release from their studio, give you a run-down on the latest from the Foundry, and answer your games and rules questions.

So, release the handbrake, rev that engine, and put your pedal to the metal, as GM Chris and GM Hooly activate the 'nos' as they burn rubber on the racetrack on The Forge Podcast.

 

CONTACT US:

 

SOCIAL MEDIA:

  • @forgegenesys

 

LISTEN/WATCH:

 

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Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail.

The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

 

CHAPTER NOTES:

  • 00:00:00 - INTRODUCTION
  • 00:03:07 - STOKING THE FIRE
  • 00:03:16 - PODCAST OF THE WEEK - Guardians of the Whills
  • 00:05:41 - STOKING THE FIRE - News & Announcements
  • 00:25:35 - DIE CASTING - Skills: Vehicle Control Skills
  • 01:17:15 - THE FURNACE - Vehicles (Part 1)
  • 02:55:29 - BREAKING THE MOULD - Starcana: The Silver Files (with Phil and Beth from 404 Games)
  • 03:22:04 - UNDER THE HAMMER
  • 03:22:43 - Q1: Look! Yet Another Full House!
  • 03:25:36 - Q2: Social Recovery
  • 03:30:53 - Q3: Pre-Freeze Magic
  • 03:34:40 - WRAP UP
EPISODE 14 - De-mystifying the Mystical 4: So Long and Thanks for All the Mutations

EPISODE 14 - De-mystifying the Mystical 4: So Long and Thanks for All the Mutations

February 18, 2020

After a short hiatus we're back with a brand-new episode. This week we delve deeper into re-skinning the Genesys Magic rules using our Post-Apocalyptic Setting. We dissect, explain, and explore each of the six brand new Mutation Powers, and so much more.

We also look at the plethora of releases from the Genesys Foundry, break into the Skulduggery skill, and speak with the author of Terrinoth Taverns, Chris Markham, about his amazing product.

So, listeners, grab your magic staff and your lockpick set, and join GM Chris and GM Hooly as they venture into the thermonuclear wastelands of the Genesys Role Playing Game on The Forge Podcast.

 

CONTACT US:

 

SOCIAL MEDIA:

  • @forgegenesys

 

LISTEN/WATCH:

 

SUPPORT:

 

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Don't forget to drop us a review on Facebook, iTunes, YouTube or send us an e-mail.

The Forge: A Genesys RPG Podcast is a proud member of the d20 Radio Network. For more information about the network visit www.d20radio.com.

 

CHAPTER NOTES:

  • 00:00:00 - INTRODUCTION
  • 00:08:01 - STOKING THE FIRE
  • 00:08:12 - Podcast of the Week - Ebberon Renewed
  • 00:09:19 - News & Announcements
  • 00:20:13 - DIE CASTING - Skills: Skulduggery
  • 00:47:07 - THE FURNACE - Re-skinning Magic (Part 4)
  • 02:08:44 - BREAKING THE MOULD - Terrinoth Taverns (with Chris Markham)
  • 02:30:31 - UNDER THE HAMMER
  • 02:31:18 - Q1: Implement Missteps
  • 02:42:26 - Q2: Bucket-O-Setback
  • 02:54:55 - WRAP UP

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